Hi !!!

Here are some insights about your portfolio I would like to share:

Favorite:

Color.

The way the color is represented it's a unique approach. Vivid but not saturated. Colorful and not soggy. The characters from the Art of Mobile sections are a good example of this.

Your color execution helps "reading" the role of the concept, like the one in "Pompey".






Thoughtful:

Some of your works have a clear purpose which sometimes is not so easy to achieve. Like the character with a flute. The execution of the character design have a clear integration of what is composed: from the stance and the custom design to the physical of it.




More like this please !!


Unique:

I've always admired your concept proposals of your creature designs. They still my reference for doing studies for sculpting in 3d. Your approach to add recognizable features but not repeating them are a demonstration that your process of designing a concept include a study behind it.







Skills:

Is not a secret that artistic niches require a constant learning attitude towards improving. Some of your works feel more natural than others. For example .. some of the illustrations and creature designs look like they were done without any effort... very natural.

Hopefully you will sustain your passion for art and continue to explore more complex studies about proportions, perspective and composition.

Your latest works uploaded under the environment section are a very clear example of what you can achieve: gracefully represented even if the perspective is a challenging one.







My tow cents:

Even every client or project is very different from one to another, there is consistency in your work which again.. it's a clear signal that an artist is behind it.

- Would love to see more creature designs and the overall process from the rough sketches to the illustrated version. This one is from Deiv Calviz


- Sometimes we can get tired from screens. It's a productive tool that saves a lot of time and supplies. From time to time would be fantastic to see some gestures studies in traditional sketching. Not so complex but exercises just to explore the character personality. 

 



- Can we have more samples in traditional media?. Not only for the showcase. The improvement rate of all sort of skills could be fantastic: from developing a design from scratch and fight against not using Ctrl-Z to dealing with time consuming proportion studies, etc...etc.



-  Creature Design, Environment Design and Character Design are challenging niches. They require imagination, skills and long term commitment in order to achieve desired results. Hopefully someday you will be open to share a brief story of your own and visualize this short tale where you could do everything.




- Fast sketches. You have a great amount of finished illustrations, studies and samples of a variety of topics. Maybe fast sketches can also help to share how can you solve a design challenge. a very useful skill in meetings.







These are some insights about your portfolio. Hopefully you find some of them a little bit useful. I wish you could achieve your goals having a healthy life balance in this very challenging industry !!.



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